| G6-Flash 3rd Generation Review | ||||
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G6-Flash 3rd Generation Review
Introduction: I’d like to thank Kick Trading for providing this flashkit for review and for their continued support of GBAtemp. The G6-Flash and other GBA flashcarts are available for purchase from their website at very competitive prices.
Features:
You can definitely tell that the G6 flashcart is designed for DS use as its silver design is exactly the same colour as the ‘Titanium’ coloured DS. It fits seamlessly in the GBA slot and looks the part in the DS with its silver colouring.
Software:
The layout of the G6 Manager is simple and easy to use, there is nothing tricky about it what so ever. There are two tabs, one for GBA and one for DS. Select which one you want to work with and add your roms, backup you’re save files, whatever it is that you want. When you add a rom you’ll be presented with a number of options such as patching method, trimming etc. Usually you can just leave these settings on default with no problems. In a future version of the software I’d like to see an indicator telling me how full the G6 cart is, because at the moment it’s mainly guess work as to how much space is left after your roms have been trimmed and placed on the cart. Of course you don’t have to use the G6-Manager for things like homebrew applications. Just simply drop and drag the files you want onto the U-Disk of the G6 which will turn up like any other USB storage device.
The G6 has two different boot-loaders, one for DS and one for GBA. When inserted into a DS it will boot directly to the G6 DS boot-loader which is positioned on the bottom screen complete with touch screen control. There’s nothing too elegant about the menu used. It’s quick and simple to get your favourite games booted up in seconds, which is all that should matter. You have the options of browsing your DS games stored on the cartridge, accessing the U-Disk of the cartridge directly or using the embedded media functions (movies/music/e-books). You can not run GBA games from the DS boot-menu. To switch to the GBA boot-menu you simply press START. This dual boot up core system is great in theory, however when switching from the DS boot-loader to the GBA boot-loader the backlight for both screens remains on, even though the other screen is never used! To get out of this you must boot the DS up without the passkey switched on or inserted (or by holding SELECT if using Flashme) and touch the ‘Start GBA game’ from the DS menu. What is the point of having a switch between function by pressing START when the second backlight will remain unnecessarily on? This is just the first sign of bad GBA support with the G6. It’s made quite clear with the constant updates to the software and firmware that the G6 is a DS focused cartridge with little to no software updates for GBA components.
The best DS rom compatibility on the market. Cart sizes up to 4Gbit. A dual boot up core for both DS and GBA functions. Simple and seamless G6 Manager Software. Media programs to convert movie and music files. Blazing fast U-Disk based write times. Sounds like a flashcart made in heaven right? Not quite. Read on. GBA I’ll start with one of the worst aspects of the G6 Flash, the GBA functionality. As I said in the introduction, those hoping the G6 is the definitive flashcart incorporating both DS and GBA features will be sadly disappointed. I tested 16 GBA games at complete random and used default settings in the G6 Manager (Real Time Save, no compression) and my results were certainly not very comforting. Working: Donkey Kong Country 3 Megaman zero 3 Need For Speed Underground 2 (but some strange thin lines appeared at the top and bottom of the screen) Mario Party Advance Urbz: Sims in the City Mortal Kombat: Tournament Edition F-Zero Climax Banjo Pilot Fire Emblem: Sacred Stones Tony Hawk's Underground 2 Not working: Mario tennis Wario land 4 GTA Advance Top Gun Boktai 2 Lord of the Rings: The Third Age Ten games worked and six didn’t (due to either white screens, or major graphics glitches). Now, if I take off real time save all sixteen of these games will work. I'm surprised that the G6 Manager would include real time save as a default setting when compatibility is so low. Unfortunately real time save continues to make a nusience of itself in a way I've never seen before or any other flashcart. If you write a GBA rom without real-time save the GBA boot-loader will attempt to patch the rom for you. When you boot up the said GBA game it'll load into the working memory of the G6 then a small message will pop up saying "Would you like to apply real time patch?", with the cursor highlighted over yes. If you select yes the boot-loader will actually patch the rom for you. This message appears everytime you boot up the game, so if you try to start the game too fast and accidently select 'yes' (as it is automatically highlighted) then your rom could potentially not work anymore. I would have thought that if you deselected real time save when you wrote the rom the flashcart you purposely didn't want that feature enabled. It's rather annoying to be greeted by this message each time when you already told the G6 Manager you didn't want to enable the feature. I’m rather worried that such an expensive flashcart has such problems with GBA roms. But perhaps I’m overreacting; maybe you don’t want a G6 for its GBA uses at all. You simply want to run DS games. If that is the case then the G6’s GBA performance has no bearing on you. However for the price of the G6 I would have hoped that it performed leaps and bounds above other flashcarts on the market. Due to the G6’s U-Disk medium write speeds are some of the fastest on the market. Write speeds for GBA games are listed below: Writing Time without Compression – 128mbit – 25 secs 256mbit – 60 secs Writing Time with Compression – 128mbit – 1 min 10 secs 256mbit – 2 mins 25 secs The G6 like the EZ-Flash 3 allows you to compress your GBA roms so that they take up less space on the cartridge. This would be a rather attractive feature for the G6 if it wasn’t so completely useless! The drawback of using the U-Disk medium is that there are small (and not so small) load times when starting up GBA roms. When not using compression the load times are quick (a few seconds faster than the EZ-Flash 3 even) but the rom compression feature is rendered absolutely useless by the appalling load times. Just check below: Load Time without Compression – 128mbit – 18 secs 256mbit – 32 secs Load Time with Compression – 128mbit – 6 mins 30 secs 256mbit – ????? (The G6 already stole 6 minutes of my life; I wasn’t wasting any more time) Do you really want to wait over six minutes to boot a rom every time you want to play it? If your answer is no, never use the compression feature of the G6. Compression is a worthy addition to the EZ-Flash 3 as it has bearable load times. It enables you to cram those last few roms onto the cartridge. Yet the G6 manages to null this useful addition with its horrendous load times. The bottom line, don’t buy a G6 for its GBA uses. DS I’m happy to say that nearly all DS roms work perfectly on the G6. At the time of writing the only fully non-working DS rom is Pokemon Dash, and the only rom not saving correctly is Animal Crossing. The G6 has without a doubt the best DS rom compatibility on the market, which is definitely the best thing by far it has going for itself. DS roms are patched with the G6’s own propriety patching method known as ‘DoFAT’. The roms will boot up in a second or two when selected and will all run at normal speeds with no slowdowns what so ever (unlike the slightly longer loading times experienced on the SuperCard). Saved games are saved directly to the G6 cartridge so your original game inserted into the Passkey isn’t tampered with. Disappointingly the DS save management system isn’t one of the G6’s strong points. The G6 uses a messy and overly complicated save system that can lead to the loss of save files (which happened to me a few times). You’ll be surprised how annoyed you get when you boot up a rom to find that hours of playtime simply disappeared. How the save system works Each DS game has three save files associated with it. One default and two backup save files are created when writing a DS game to the cartridge. When you select a game to play you can choose between these three files. Normally you would select default and the game will boot and you play and save like normal. When saving the game the save file is written into a temporary memory space. If you boot up the DS and boot the same game it will load correctly, however the problem arises when you boot another DS game and save. This will overwrite the save file already in the temporary space, so your previous save file will disappear. There is a way around this, and that is where the other two backup save files come in handy. After playing a DS rom reboot the DS and highlight the rom you were just playing. Instead of booting it press SELECT. This’ll bring up a little menu where you are able to backup the default save file to either of the G6’s backup save files. From what I’ve pieced together this is how the system works, but truth be told I’ve found it rather more complex and confusing. Booting other games without using the backup feature has worked for me before (when I didn’t know how the backup feature worked). Problems arose when I copied the save files from the cartridge to the computer. When I decided to play a rom again and wrote the rom and save files back to the cartridge I’d find the save file either disappeared completely or I’d lost a few hours of playtime in the save. It’s also quite common to forget to backup your save file and be at risk of losing it. Even one time I managed to accidentally boot a backup save when I’d been using the default file to save my game. Somehow it erased the default file and I lost many hours of playtime. If this whole system sounds confusing or unnecessarily complicated to you don’t worry, you are not alone. Questions constantly arise when using the G6. Should I boot games from the backup save or continue using the default save? Do I have to copy all three save files to my computer? To the G6 Company I ask a simple question: Why isn’t there just one save file that is backed up onto the cartridge automatically? The SuperCard does it. There is no hassle, no strange system of backing up saves by pressing SELECT, and no worries about save files being deleted or overwritten. Just one simple save file on your CF/SD cart. Better yet a save system much like what the EZ-Flash 3 uses for GBA games should be implemented. All your saves stay on the cartridge regardless of whether you erase the rom associated with it or not (with the G6, if you erase a game the save files are automatically erased with it). Then when you wish to play the game again you simply copy the game onto the cartridge again and boot it up and your save is automatically there. Also with the EZ-Flash 3 as soon as you boot up the GBA/DS the save file for the game previously played is written to the EZ-Disk’s memory automatically. The user never has to do anything or select between three different files. All in all the G6’s save management system is rather bad, sure if you can figure it out and remember to backup your saves correctly then you should have no problems. But as it stands it is an unnecessarily complicated and inefficient system. On another note, write speeds for DS roms are even faster than they are for GBA roms. This time includes the patching and trimming of the roms as well: Writing Time 128mbit – 16 secs 256mbit – 40 secs 512mbit – 1 min 10 secs The write times are amazing for a ‘conventional’ flashcart (i.e. not a CF/SD based M3/SuperCard). The G6 Manager software trims as well as patches your roms for you which I find rather handy. No more having to dig out GBATA or heaven forbid a HEX editor to trim DS roms. However the compression feature isn’t available for DS roms. Conclusion: I’m in two minds about the G6-Flash. On the one hand it sports the best DS rom compatibility on the market, a multi-boot loader, blazing fast write times and GBA save support. Yet I still feel that there is a huge area for improvement. GBA rom support is unquestionably bad and I don’t even know what they were thinking with those appalling load times when using compression. On the DS side of things the save management system is clunky and tedious and something really should be done to create an easier, simpler system. The little black button on the cartridge and the Passkey design continue to be my bane. Why oh why do they design things so that I can’t sit my DS down on a flat surface anymore? I’m not usually a picky person but on this issue I am because it’s something so elementary. Yet all in all, despite these drawbacks it’s unquestionable that the DS rom support is amazing. DS games run flawlessly with the exception of two games. If playing DS games is what you want the G6 is the best around, just make sure you are aware of its drawbacks as well. Software updates come each month to improve compatibility, so you know that the G6 is well supported. However other aspects of the G6 don’t seem to receive updates which leave it a very lopsided cartridge. Considering both the positive and negative aspects of the G6-Flash 3rd Generation you should be able to discover whether this is the flashcart for you. Pros/Cons: + The best for DS rom compatibility + Multi-boot DS loader + G6 U-Disk acts like a USB storage device (no drivers needed) + Fast write times + Simple and seamless G6 Manager Software + Movie converting software (great for music videos on the go) - Bad GBA functionality - Clunky DS save management system - The little black button that drains the G6 battery - Passkey design - Lack of USB extension cable - The price NOTICE:The G6-Flash 3rd Generation is now obsolete. If you are looking for a similar GBA flashcart check out the updated version, G6 Lite.
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